I'm Milad Kambari, and I have spent twenty years making surfaces believable
3DRedBox began in 2005 as a training practice. Today it is a studio in Budapest with four specialised teams — building products for the marketplaces, taking on outsourcing work, and producing the courses that started the whole thing.
We began our journey in 2005, focused on providing training to artists learning CGI software. Since then more than 5,000 students have come through the courses, from complete beginners to seniors at working studios.
The team does a variety of things now: creating content for marketplaces like ArtStation and BlenderKit, taking on outsourcing projects, running the YouTube channel, and coaching artists one to one. We are proud of our students' success, and the aim has never changed — provide tools and content that make an artist's workflow easier.
In recent years we achieved the ArtStation badge and now rank among the top marketplace sellers. Moving from 50th to 10th in two consecutive years is the achievement I point to, because it happened by word of mouth between working artists.
That is a brief version of the story. Thank you for taking the time to read it.

Milad Kambari
Founder · 3D Artist · Instructor
Registered company
3DRedBox Studio KFT
Vaci ut 47/E — White House Office — Spaces
Budapest — Hungary
Postal code 1134
Twenty years, condensed
Not a straight line — a training practice that kept solving its own problems until it became a studio.
The first students
It started as training — teaching CGI software to whoever would sit down and learn it. That is where the habit of explaining every decision, rather than just showing the result, came from.
From teaching to building
The tutorials created a second problem: students needed assets to practise on. Building those libraries turned into the marketplace side of the studio.
Top 50 on ArtStation
The first badge. Not from marketing — from artists telling other artists that the libraries actually saved them time on real deadlines.
Into the top 10
Two consecutive years moving from 50th to 10th. The team grew to four specialised groups and the courses got longer, deeper and more project-driven.
Top seller
Top ArtStation Marketplace seller. More than 5,000 students taught, and a catalogue that spans materials, meshes, garments and full environment sets.
ArtStation Marketplace, four years running
The badges matter less than what they represent: artists choosing these libraries again, then telling other artists about them.

Top 50 ArtStation Marketplace seller

Top 10 ArtStation Marketplace seller

Top 10 ArtStation Marketplace seller

Top ArtStation Marketplace seller
Four teams, each with its own specialisation
3DRedBox is structured so that nobody has to be adequate at everything.
Marketplace Team
Builds the products that ship to ArtStation, BlenderKit and the other marketplaces — libraries, base meshes and full asset packs.
Substance Tutorial Team
Writes, records and edits the course material, from chapter scripting through to the subtitle passes on the flagship courses.
YouTube Team
Produces the free channel content that has introduced tens of thousands of artists to Substance Painter and Designer.
Coaching Team
Handles one-to-one mentoring, portfolio reviews and the student support that keeps people moving when a project stalls.
Four rules that decide everything else
Finish the asset
Every chapter ends with something presentable. Half-built demos teach half-built habits, and a portfolio of eighty-percent projects is what keeps good artists unemployed.
Explain the why
Anyone can show which button to press. The useful part is why that generator, at that opacity, on that channel — because that is the part that transfers to the next asset.
Build for the deadline
Everything in the store exists because I needed it on a job and it did not exist. That is the only brief: make somebody else's workflow easier.
Fix it in public
Courses get updated when something is missing or a version changes. Lifetime access is not a marketing line — it is an obligation to keep the material current.
If any of that sounds like the way you want to learn, start here.
Or look at the studio work first.