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Base Meshes

25 Jerry Can Base Mesh — VOL 32

asset · Base Meshes
shaded · wire
About this pack

Fuel cans are the props that make an industrial scene believable — stacked in a garage, roped to a vehicle, dented in the corner of a bunker, lined up along a workshop wall. VOL 32 is twenty-five of them, covering the classic three-handled military can through to modern moulded containers, with spouts, straps, filler caps and the pressed ribbing that keeps the sides rigid.

Inside the download

  • 25 jerry can base meshes
  • Highpoly and lowpoly versions of every can
  • FBX, ready to drop into an existing scene
  • UVs unwrapped and clean on channel 1
  • Polycounts from 2k to 70k across the lowpoly and highpoly meshes
  • A preview render per model, so nothing in the archive is a surprise

Shipping both densities is what makes this a working pack rather than a mesh dump. The pairs line up, so the bake is set up before you open anything: load the highpoly, load the matching lowpoly, project, and the pressed ribs and cap threads land in the normal map without you modelling a single one. If all you need is set dressing, the lowpoly meshes are unwrapped and ready to texture as they arrive.

Variety is the second reason to buy the set. Twenty-five cans means a supply dump where no two containers are identical, which is precisely where a single duplicated prop gives a scene away. They are equally at home in a post-apocalyptic wasteland, a wartime depot, a farm outbuilding or a racing pit lane.

Bring your own textures and everything else is done: geometry, UVs, both densities and a preview of each. Rust, paint, stencilled markings and grime are yours to add in whatever surfacing tool the project already uses.

Every purchase includes free lifetime updates and a no-questions-asked 7 day money back guarantee.

Technical specification
Files
2 files included
About Base Meshes

A base mesh exists to delete the boring part of the job. Everything in this aisle is at real-world scale with quad-dominant topology, sensible edge flow and no ngons where they would cause shading errors — ready to sculpt over, kitbash from, or take straight to UVs.

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