
Texturing Women's Shorts with Lace Trim in Substance Painter
Twenty-three minutes on a garment and its trim — the fabric body first, then the lace edge, textured in Substance Painter.
Another free course is here, and this time we create a complete course Free for you. This course started from modelling to Rendering. We select one of the best F1 Cars which is McLaren MCL36 to have a more challenging subject in modelling and texturing. We hope you can learn and enjoy this free tutorial. And to follow this tutorial properly, You should have basic knowledge of the software that is used in the course. (+12 hours)
Modelling
+7 hours of the modelling process in Blender, from scratch to complete the model. In this phase, we use the blender which is very efficient and powerful in the modelling stage and try to achieve a good result and clean model. After this step, the model is prepared to export for the next phase.
Unwrapping & Texturing
+ 4 hours of unwrapping in Rizom UV and Texturing in Substance painter.
Using Rizom for unwrapping Is the best choice for having a more efficient and flexible workflow. for having a Higher quality, Udims is a good way to have more space and a bigger island to work. after that, we are going to texture our model in substance painter. In Painter, we have a lot of tools and resources to create eye-catching textures. Due to our choice of render engine, we work with the Unreal engine template and Export all the Textures with this template.
Rendering
in the rendering phase, we select the best real-time render engine marmoset toolbag. After importing the model and textures we create materials with our textures and set light and camera for the final presentation.
Intermediate
Prerequisite Basic knowledge of the software used ( how to navigate and work with primary functions in them )
Attention: the final model and project files don't include this product in the standard version.
Attention: all videos are unnarrated (it means there are no voice-over videos or subtitles)
The full process on a McLaren MCL36 — the whole route from mesh to finished render on a single Formula 1 asset.
Every purchase includes free lifetime updates and a no-questions-asked 7 day money back guarantee.
Everything in this aisle is completely free. Each one is a full tutorial rather than a teaser — the same production workflow used in the paid courses, applied to a single asset so you can judge the teaching before you spend anything.

Twenty-three minutes on a garment and its trim — the fabric body first, then the lace edge, textured in Substance Painter.

A single Substance Painter technique, shown in full rather than described, on the way a texture set is set up.

A hard-surface vehicle taken through texturing. Just over a minute long, so it is a look at the finished workflow rather than a step-by-step class.