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Unreal Engine Stylized Landscape — Season 2
16 Hours1 projectsA to Z Master Level

Unreal Engine Stylized Landscape — Season 2

Unreal Engine

Unreal Engine Stylized Landscape — Season 2. 16 hours of video. Built for Unreal Engine 5 and 3ds Max. Project-based training with lifetime access.

Duration

16 Hours

Projects

1

Language

English

Level

A to Z Master Level

Watch the preview

See it before you buy it.

What you will build

Finished work, not exercises.

Every one of these is built step by step inside the course.

Why this course
0116+ hours of video
027 sessions
03One complete project, start to finish
04Taught in Unreal Engine 5 and 3ds Max
05Lifetime access and free updates
The course

Unreal Engine 5 Stylized Environment (Season 2)

Every great environment starts with a single question: where do I even begin?

This course began its life back in 2024, originally produced in Persian for the 3DRedBox Studio learning library. It quickly became one of our most complete environment courses — a full journey through building a stylized world in Unreal Engine 5, from an empty viewport to a finished, atmospheric scene.

This year, we decided it deserved a wider audience, so we translated and re-produced the entire course in English, bringing the same step-by-step workflow to creators around the world.

Note: This is S2 of a larger, comprehensive Unreal Engine course. It builds directly on the foundations covered in Part 1. If you're new to the series, we recommend starting there first: Season 1.

What you get

Everything, forever.

Every lesson, on demand

Stream online or download the whole course for offline study.

Lifetime access

Pay once. It stays in your library permanently.

Every future update

New chapters and corrections are added at no extra cost.

7-day money back

No questions asked, no form to fill in.

Software covered

Unreal Engine 5, 3ds Max

The roadmap

7 sessions, start to finish.

Every session is a complete piece of work — here is exactly what you build and when.

  1. 01
    Session 01

    Stylized Foundations & Unreal Modeling Tools

    Stylized vs Realistic: differences in form, shape, and materials Modeling Tools workflow: Poly Model shapes & creates Tri Model tools and selection modes Transform & Gizmo management (XForm, snapping, pivot control) Project Settings & real-world scale guidelines

  2. 02
    Session 02

    Blockout & Environment Base

    Reference analysis and scene planning Blockout phase: Boolean Union, Poly Edit cleanup Building a proxy environment before detailing

  3. 03
    Session 03

    Landscape & Materials

    Landscape sculpting 4-layer master material with paintable layers Layer-based mesh scatter (grass driven by paint layer) Runtime Virtual Texture (RVT) setup and integration RVT-blended grass material

  4. 04
    Session 04

    Stylized Foliage

    Multiple foliage techniques (grass, flowers, trees) Simple base model + material-driven volume/inflation Leaf control: size, wind, and color via material Masks and trim sheets for stylized leaves

  5. 05
    Session 05

    Stylized Rocks

    Stylized rock material properties UV-independent tiling that stays sharp at any scale Full RVT support for rocks Cliff/stone placement and scene integration

  6. 06
    Session 06

    Niagara VFX

    Niagara system fundamentals Fireworks effect (particle spawning + secondary particles) + smoke Stylized wind trails using a model + panning gradient (non-particle trick) Dandelion effect using Flipbook (4 variations from one texture)

  7. 07
    Session 07

    Finalizing, Sky & Render

    Art-director workflow: converting blockout to final meshes Background mountains Stylized clouds with fog cards (color tint + intensity) Asset/building creation workflows (3ds Max / Blender → UE static mesh) Spline tools & Blueprint actors (3 conversion methods) Vertex Color techniques Final cinematic render with the Sequencer Brought to you by Milad Kambari — 3DRedbox Studio. ---------------------------------------- 🎨 Background Assets Credit The beautiful background envi…

Milad Kambari
Your instructor

Milad Kambari

Twenty years of production texturing and material authoring, four consecutive ArtStation Marketplace top-seller years, and 5,000+ students taught since 2005.

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FAQ

Before you enrol.

Anything else, email contact@3dredboxstudio.com.

Start today, risk free.

Seven days to change your mind, no questions asked.

Kit for this course

Assets that work with it

Libraries and tools built for the same pipeline — use them on the course projects or your own.