
30 Metal Smart Materials & PBR Textures — VOL 19
This pack includes 30 high-quality metal smart materials for Substance Painter, ideal for creating realistic metallic surfaces.

Unreal Engine
Unreal Engine Stylized Landscape — Season 2. 16 hours of video. Built for Unreal Engine 5 and 3ds Max. Project-based training with lifetime access.
Duration
16 Hours
Projects
1
Language
English
Level
A to Z Master Level
Every one of these is built step by step inside the course.
Unreal Engine 5 Stylized Environment (Season 2)
Every great environment starts with a single question: where do I even begin?
This course began its life back in 2024, originally produced in Persian for the 3DRedBox Studio learning library. It quickly became one of our most complete environment courses — a full journey through building a stylized world in Unreal Engine 5, from an empty viewport to a finished, atmospheric scene.
This year, we decided it deserved a wider audience, so we translated and re-produced the entire course in English, bringing the same step-by-step workflow to creators around the world.
Note: This is S2 of a larger, comprehensive Unreal Engine course. It builds directly on the foundations covered in Part 1. If you're new to the series, we recommend starting there first: Season 1.
Stream online or download the whole course for offline study.
Pay once. It stays in your library permanently.
New chapters and corrections are added at no extra cost.
No questions asked, no form to fill in.
Unreal Engine 5, 3ds Max
Every session is a complete piece of work — here is exactly what you build and when.
Stylized vs Realistic: differences in form, shape, and materials Modeling Tools workflow: Poly Model shapes & creates Tri Model tools and selection modes Transform & Gizmo management (XForm, snapping, pivot control) Project Settings & real-world scale guidelines
Reference analysis and scene planning Blockout phase: Boolean Union, Poly Edit cleanup Building a proxy environment before detailing
Landscape sculpting 4-layer master material with paintable layers Layer-based mesh scatter (grass driven by paint layer) Runtime Virtual Texture (RVT) setup and integration RVT-blended grass material
Multiple foliage techniques (grass, flowers, trees) Simple base model + material-driven volume/inflation Leaf control: size, wind, and color via material Masks and trim sheets for stylized leaves
Stylized rock material properties UV-independent tiling that stays sharp at any scale Full RVT support for rocks Cliff/stone placement and scene integration
Niagara system fundamentals Fireworks effect (particle spawning + secondary particles) + smoke Stylized wind trails using a model + panning gradient (non-particle trick) Dandelion effect using Flipbook (4 variations from one texture)
Art-director workflow: converting blockout to final meshes Background mountains Stylized clouds with fog cards (color tint + intensity) Asset/building creation workflows (3ds Max / Blender → UE static mesh) Spline tools & Blueprint actors (3 conversion methods) Vertex Color techniques Final cinematic render with the Sequencer Brought to you by Milad Kambari — 3DRedbox Studio. ---------------------------------------- 🎨 Background Assets Credit The beautiful background envi…

Twenty years of production texturing and material authoring, four consecutive ArtStation Marketplace top-seller years, and 5,000+ students taught since 2005.




Seven days to change your mind, no questions asked.
Libraries and tools built for the same pipeline — use them on the course projects or your own.

This pack includes 30 high-quality metal smart materials for Substance Painter, ideal for creating realistic metallic surfaces.

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