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10 Wooden Medieval Bridges

asset · Game Assets
shaded · wire
About this pack

Ten wooden medieval bridges, built as complete crossings rather than as a kit of modular planks. A bridge is level architecture: it decides where the player can go, it carries them over the thing they are meant to be wary of, and it has to hold up seen from underneath as well as from the walkway. These ten are modelled to be looked at from both.

This is the pack that ships an Unreal project alongside the meshes. FBX and Blender cover the DCC end of the pipeline, and the Unreal archive is there so a bridge can be dropped into a level and walked before anything has been committed to.

What you get

  • 10 wooden bridge meshes
  • FBX, Blender and Unreal formats
  • A highpoly and a lowpoly for every bridge
  • Textures included
  • UVs unwrapped and packed on channel 1
  • Polycount from 5k, quoted for the lowpoly and the highpoly alike
  • A preview render of each bridge

Textures coming with it matters more here than on a prop pack, because a crossing is usually blocked out early and then left standing for the rest of production. The channel-1 unwrap is packed rather than overlapped, so a lightmap or a second UV set can be generated from it, and the highpoly is included for the point later on where the timber has to be baked at final quality.

Ten crossings is enough to vary a whole map: a plank walk over a ditch, a cart bridge over a river, something long and half-rotten over a gorge. Each is a self-contained mesh, so they scale and kitbash against one another instead of being locked to a module grid.

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Technical specification
Formats
Unreal project
Files
2 files included
About Game Assets

This aisle is production work, not a demo. The meshes are optimised for real-time budgets, the UVs are packed with proper padding, and the texture sets are 4K PBR with consistent naming so a whole folder can be imported at once.

Tested in Unreal Engine and Unity. Scale, pivots and orientation are all correct on import.

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