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27 Stones Background 3D Asset — VOL 02

asset · Game Assets
shaded · wire
About this pack

Twenty-seven individually shaped stones for scattering through forests, ruins, cave interiors, temple grounds and village paths. They are background geometry by design — there to give a scene age and depth without pulling attention away from whatever the shot is actually about.

What is in the download

  • 27 stones, each with its own shape and surface detail, with no duplicates
  • Meshes between 5,990 and 9,484 triangles
  • Non-overlapping UVs on Channel 0
  • An Unreal project, plus FBX for everything else
  • One base material with ten material instances

Read the next part before buying: no textures are included. What the previews show is the geometry under a material, not a texture set you are being sold. What ships instead is a base material with ten instances hanging off it, which is a different and in some ways more useful thing — the look is driven by parameters you set, so twenty-seven rocks can be tuned to granite in one level and to sandstone in the next without a single map being re-authored.

That is also why the UV work matters here more than it usually would. Non-overlapping UVs on Channel 0 leave the second channel free for lightmaps, and mean the stones take a triplanar or world-space material cleanly if you would rather drive them procedurally than texture them at all.

The triangle range is narrow on purpose. Between roughly six and nine and a half thousand triangles, every stone costs about the same to draw, so a scatter of two hundred of them is predictable rather than something that spikes wherever the largest rock happens to land. Drop them along a path, bury half of one in a bank, and the ground stops looking like a plane with a texture on it.

Every purchase includes free lifetime updates and a no-questions-asked 7 day money back guarantee.

Technical specification
Formats
FBX, Unreal project
Files
2 files included
About Game Assets

This aisle is production work, not a demo. The meshes are optimised for real-time budgets, the UVs are packed with proper padding, and the texture sets are 4K PBR with consistent naming so a whole folder can be imported at once.

Tested in Unreal Engine and Unity. Scale, pivots and orientation are all correct on import.

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