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Alphas & Brushes

120 Grunge + Stencil Imperfection — VOL 06

asset · Alphas & Brushes
shaded · wire
About this pack

Volume 06 collects 120 tileable imperfection maps in the two forms this series has settled on: grunge, for building up dirt and wear across a whole surface, and stencils, for putting a mark exactly where you want one. Both are photographed from real surfaces, so the edges carry the irregularity that procedural noise never quite reproduces.

What you get

  • 120 tileable grunge and stencil imperfection maps
  • Every texture at 4K resolution, in PNG
  • A preview render for each map in the set
  • Captured from the real world rather than generated
  • Prepared for the metal/roughness workflow

Grunge and stencil are different jobs and the pack is worth using as two toolsets. A grunge map belongs in a mask: feed it into the opacity of a dirt layer, adjust the levels until only the darkest quarter survives, and the layer settles into the recesses instead of coating the model evenly. A stencil belongs under your hand: put it in the stencil slot, then paint or stamp through it so the scuff lands on the corner that would really take the knock, not in the middle of a flat panel.

As with the rest of the series, the maps assume a metal/roughness pipeline. Working in specular/glossiness, invert them before use, or the wear will read inverted.

Because the maps tile, none of this is limited to a prop. The same file that dirties a crate covers a warehouse floor or a building façade at whatever scale you set, and at 120 maps there is enough variety in the set that a large scene can be built without any one texture becoming recognisable.

Technical specification
Software
3ds Max, Photoshop, Quixel Suite, Substance Designer, Substance Painter, ZBrush
Files
2 files included
About Alphas & Brushes

These sets are the finishing detail that decides whether an asset reads as real. The alphas are rendered from actual geometry rather than traced from photos, so edges stay crisp under projection and the height data holds up when you push it into a normal map.

Brush presets are included for both Substance Painter and ZBrush, with spacing and falloff already dialled in.

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