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Smart Materials

20 Leather Smart Materials + PBR Textures — VOL 04

asset · Smart Materials
shaded · wire
About this pack

Twenty procedural leather smart materials for Substance Painter, the first of the leather volumes and the most focused. Twenty stacks, twenty 4K PBR texture sets at 4096 x 4096, and nothing padding the archive.

What you get

  • 20 high-quality leather smart materials (SPSM)
  • 20 4K leather PBR texture sets at 4096 x 4096
  • PNG and JPEG preview renders
  • Two of the materials released as a free sample

Leather is fussy to author because three separate things have to agree. The grain is fine and directional. The sheen is uneven and follows how the hide has been handled rather than where the light is. And the surface breaks over an edge or a seam by creasing rather than scratching, which is the opposite of what every metal preset assumes. Getting all three right from a fill layer is most of a working day; twenty finished stacks is twenty of those days already spent.

The obvious home for them is character and garment work — jackets, boots, belts, straps, bag bodies — but they carry just as well onto furniture, vehicle interiors and any prop with a hide surface on it. Each material stays parametric after it is applied, so one base can be pushed from soft new hide to something cracked and salt-stained without ever leaving the layer stack.

Substance Painter 6.2.2 or later is required to open the SPSM files; the texture sets are ordinary PBR maps and work anywhere. The mesh shown in the preview renders is a presentation model and is not part of the download. The pack was built by Mirage3Dart and Milad Kambari.

Every purchase includes free lifetime updates and a no-questions-asked 7 day money back guarantee.

Technical specification
Software
Substance Painter
Formats
SPSM
Files
4 files included
About Smart Materials

Every set in this aisle is built the way I build materials for client work: layered, parametric and non-destructive. Nothing is baked flat, so you can open any material and change the base colour, the wear amount or the roughness breakup without starting over.

Each material ships alongside a rendered 4K PBR texture set — base colour, roughness, metallic, normal and height — so you can use it outside Substance Painter in Blender, Unreal, Unity or any renderer that speaks PBR.

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