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25 Book - Game Asset

asset · Game Assets
shaded · wire
About this pack

Twenty-five books, modelled one at a time, for shelves that have to survive a close shot. Nothing in this set is a single mesh duplicated and rescaled — every volume has its own silhouette, its own cover and its own wear, so a bookcase dressed out of the pack reads as a collection somebody assembled rather than as one prop repeated forty times.

What the archive holds

  • 25 book models, each supplied with its own preview render
  • Meshes ranging from 7,000 to 64,000 triangles
  • Basecolor, Ambient Occlusion, Normal and Roughness maps at 4K
  • A packed ORM map (Occlusion, Roughness, Metallic) for real-time engines
  • FBX and OBJ, delivered as separate archives alongside the textures

The triangle range is the part of the specification worth reading twice. A 7,000-triangle book can sit twenty deep along a library wall and cost almost nothing to draw; a 64,000-triangle one holds up with the camera close enough to read the spine. Because each model ships at the budget its own detail needs rather than at one averaged figure, a room can be dressed by choosing density shot by shot instead of decimating after the fact.

The maps are ordinary image files with no renderer-specific setup behind them. ORM follows the channel packing engines expect, so Unreal and Unity read it without a conversion pass, and Ambient Occlusion is kept as a separate map for offline renders that would rather composite it than have it multiplied into the albedo. The models were built across 3D-Coat, 3ds Max, Blender, Photoshop and Substance Painter, and export cleanly back into any of them.

Books betray a set faster than most props, because a viewer knows exactly what a shelf of them should look like. Twenty-five distinct spines, at a working range of densities and with 4K surface detail underneath, is enough to fill one convincingly and still have variants left over for the next room.

Every purchase includes free lifetime updates and a no-questions-asked 7 day money back guarantee.

Technical specification
Software
3D-Coat, 3ds Max, Blender, Photoshop, Substance Painter
Formats
FBX, OBJ, PBR textures
Files
4 files included
About Game Assets

This aisle is production work, not a demo. The meshes are optimised for real-time budgets, the UVs are packed with proper padding, and the texture sets are 4K PBR with consistent naming so a whole folder can be imported at once.

Tested in Unreal Engine and Unity. Scale, pivots and orientation are all correct on import.

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