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Smart Materials

26 Plastic Smart Material – Substance Painter — VOL 23

asset · Smart Materials
shaded · wire
About this pack

You'll get 26 highly detailed plastic smart materials for Substance Painter, perfect for adding realistic weathered, scratched, and aged plastic surfaces to your 3D models, game assets, and cinematic props.

  • 26 Plastic Smart Material
  • SPSM format — ready to use in Substance Painter
  • Compatible with Substance Painter version 12 and above

Different variations of plastic — from clean finishes to heavily worn industrial textures

  • Works on any 3D model — just drag and drop
  • Easily customisable — adjust layers, blend modes, and parameters to match your style
  • Ready to use — no extra setup needed
  • Preview renders included for all materials

Includes JPG renders for all materials, excluding the product presentation renders shown in the poster

Formats Included

SPSM | Preview Renders

Materials Include

Clean glossy plastic, weathered red industrial plastic, dirty orange container plastic, scratched green storage plastic, faded yellow caution plastic, dusty grey rough plastic, dark worn black plastic, navy blue smooth finish, aged white plastic with scratches, oil-stained rough plastic and more.

Whether you're texturing an industrial fuel container, aging a sci-fi prop, weathering a survival game asset, or adding realistic plastic detail to any surface — these smart materials will give you instant professional-quality results in Substance Painter.

Every purchase includes free lifetime updates and a no-questions-asked 7 day money back guarantee.

Technical specification
Files
1 file included
About Smart Materials

Every set in this aisle is built the way I build materials for client work: layered, parametric and non-destructive. Nothing is baked flat, so you can open any material and change the base colour, the wear amount or the roughness breakup without starting over.

Each material ships alongside a rendered 4K PBR texture set — base colour, roughness, metallic, normal and height — so you can use it outside Substance Painter in Blender, Unreal, Unity or any renderer that speaks PBR.

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