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Smart Materials

30 Cotton Smart Materials & PBR Textures — VOL 18

asset · Smart Materials
shaded · wire
About this pack

Volume 18 moves the series onto fabric: thirty procedural cotton smart materials for Substance Painter, each with a PBR texture set rendered at 4096 x 4096. It is the pack to reach for when a character has clothes on, or a prop has a cover over it, and the weave has to hold up at the distance the camera actually gets to.

What you get

  • 30 high-quality cotton smart materials (SPSM)
  • 30 4K cotton PBR texture sets at 4096 x 4096
  • JPEG preview renders

Cloth is unforgiving in a way hard surfaces are not. A weave has a direction, and it has to follow the panel rather than the world. The thread frequency has to match the garment's real scale, or a shirt starts reading as canvas. And the sheen has to stay low and broad, because cotton scatters light instead of reflecting it. All three are parameters here rather than pixels, which is why a procedural stack survives being applied to geometry it was never authored for.

The practical loop is to bake the garment, drop a stack on, and set the weave scale against a real measurement — the width of a cuff, the height of a pocket — before touching anything else. Everything after that is dirt, wear at the hems and colour, and all of it stays non-destructive, so a costume department's worth of variants comes out of one material.

Outside Substance Painter the 4K texture sets do the same work as any flat maps, in Marmoset, Photoshop, Substance Designer or whatever renderer the project uses. Opening the SPSM files requires a current version of Substance Painter.

Every purchase includes free lifetime updates and a no-questions-asked 7 day money back guarantee.

Technical specification
Software
Marmoset, Photoshop, Substance Designer, Substance Painter
Formats
SPSM
Files
5 files included
About Smart Materials

Every set in this aisle is built the way I build materials for client work: layered, parametric and non-destructive. Nothing is baked flat, so you can open any material and change the base colour, the wear amount or the roughness breakup without starting over.

Each material ships alongside a rendered 4K PBR texture set — base colour, roughness, metallic, normal and height — so you can use it outside Substance Painter in Blender, Unreal, Unity or any renderer that speaks PBR.

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