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Smart Materials

30 Leather Smart Materials + PBR Textures — VOL 11

asset · Smart Materials
shaded · wire
About this pack

Volume 11 is the larger leather set: thirty procedural smart materials for Substance Painter, thirty matching 4K PBR texture sets at 4096 x 4096, and two of the stacks published free so the construction can be read before anything is bought.

What you get

  • 30 high-quality leather smart materials (SPSM)
  • 30 4K leather PBR texture sets at 4096 x 4096
  • JPEG preview renders
  • Two smart materials in a free section

Thirty is enough to stop treating leather as one material. A pilot jacket, a saddle, a book cover and a worn car seat share a name and almost nothing else — different grain scale, different sheen, different behaviour at the seams — and a library this size means picking the one that is already close instead of rebuilding from a generic base every time. The presentation renders use a jacket, because that is the case most people arrive with, but nothing in the stacks is specific to garments.

Everything stays live once applied. The masks are driven by the model's baked maps, so wear finds the creases and the raised grain finds the panels, and the parameters above them decide how far to push it. A single stack will take a garment from factory-new to two decades old without a paint tool being opened.

This volume is listed against seven applications, Blender, Unity and Unreal Engine among them, and the 4K texture sets are what make that true — the SPSM files belong to Painter, the maps belong to everyone. The model used in the presentation renders is Evgenia Petrova's and is not included in the download. Built by Mirage3Dart and Milad Kambari.

Every purchase includes free lifetime updates and a no-questions-asked 7 day money back guarantee.

Technical specification
Software
3ds Max, Blender, Cinema 4D, Substance Designer, Substance Painter, Unity, Unreal Engine
Formats
SPSM
Files
5 files included
About Smart Materials

Every set in this aisle is built the way I build materials for client work: layered, parametric and non-destructive. Nothing is baked flat, so you can open any material and change the base colour, the wear amount or the roughness breakup without starting over.

Each material ships alongside a rendered 4K PBR texture set — base colour, roughness, metallic, normal and height — so you can use it outside Substance Painter in Blender, Unreal, Unity or any renderer that speaks PBR.

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