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Smart Materials

30 Wood Smart Materials & PBR Textures — VOL 13

asset · Smart Materials
shaded · wire
About this pack

The second wood volume in the series, and the larger of the two: thirty procedural wood smart materials for Substance Painter, each with its own PBR texture set rendered at 4096 x 4096. If volume 08 is already on your shelf this extends it; if it is not, this is a complete wood library in one download.

What you get

  • 30 high-quality wood smart materials (SPSM)
  • 30 4K wood PBR texture sets at 4096 x 4096
  • JPEG preview renders

Wood is where procedural authoring earns its keep, because what makes a plank convincing is not resolution but agreement. The grain has to agree with the shape of the board, the wear has to agree with where a hand or a boot would land, and the colour has to agree across a set of props that are meant to have come out of the same tree. A layer stack can hold all of that as parameters. A flat texture cannot — it can only be tiled and hoped for.

In practice the working loop is short. Bake the mesh, drag a material onto it, then spend the time on the two or three controls that matter for this asset: grain scale against the real size of the object, wear amount against how old it is meant to be, and the roughness breakup that stops the surface reading uniform under a moving light.

This volume is listed against 3ds Max, Blender, Marmoset, Photoshop, Substance Designer and Substance Painter. The SPSM files need a current version of Substance Painter; the texture sets need nothing beyond a renderer that understands the PBR workflow.

Every purchase includes free lifetime updates and a no-questions-asked 7 day money back guarantee.

Technical specification
Software
3ds Max, Blender, Marmoset, Photoshop, Substance Designer, Substance Painter
Formats
SPSM
Files
5 files included
About Smart Materials

Every set in this aisle is built the way I build materials for client work: layered, parametric and non-destructive. Nothing is baked flat, so you can open any material and change the base colour, the wear amount or the roughness breakup without starting over.

Each material ships alongside a rendered 4K PBR texture set — base colour, roughness, metallic, normal and height — so you can use it outside Substance Painter in Blender, Unreal, Unity or any renderer that speaks PBR.

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