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34 Japanese Lantern 3D Meshes — VOL 40

asset · Game Assets
shaded · wire
About this pack

Thirty-four Japanese lantern meshes, for shrine approaches, garden walks, festival streets and any night scene where the light needs a visible source. A lantern is a small prop doing a large amount of work: it fixes the setting, it gives the lighting artist somewhere to put an emitter, and repeated along a path it quietly does the level design job of showing the player where to walk.

All thirty-four come at two detail levels with the UVs already laid out, so the highpoly-to-lowpoly bake is set up before the archive is even open. The per-model renders are the practical way through a set this size, because thirty-four lanterns is more than a file name can usefully tell apart.

What you get

  • 34 Japanese lantern meshes
  • FBX with embedded materials
  • Blender (.blend) files, materials already assigned
  • A highpoly and a lowpoly for every lantern
  • Clean UVs
  • A preview render of each lantern
  • JPG renders of all models, excluding the poster's presentation renders

The assigned materials are worth more on a lantern than on most props. A panel wants something translucent and the body wants stone or lacquer, and having those separated into slots already means you spend your time tuning a shader rather than reselecting faces. In Unreal or Unity the FBX carries the same split through its embedded materials, which is the same geometry arriving the same way by a different route.

Thirty-four is enough to line a full approach without the eye catching the repeat, and enough to vary the language of a path — plainer, smaller forms along the walk and something heavier where it arrives.

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Technical specification
Files
1 file included
About Game Assets

This aisle is production work, not a demo. The meshes are optimised for real-time budgets, the UVs are packed with proper padding, and the texture sets are 4K PBR with consistent naming so a whole folder can be imported at once.

Tested in Unreal Engine and Unity. Scale, pivots and orientation are all correct on import.

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