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Base Meshes

50 Sword Base Mesh — VOL 05 ( Game Ready )

asset · Base Meshes
shaded · wire
About this pack

Blades are the props players look at longest, and they are also the ones most often left until the schedule has run out. This volume is fifty sword base meshes intended for exactly that position: straight and curved blades, arming and hand-and-a-half lengths, sabres, falchions and fantasy profiles, each with its own guard, grip and pommel already in proportion to the blade it belongs to.

Contents

  • 50 sword meshes, each a distinct design
  • Delivered as FBX and OBJ — two archives
  • UV channels 1 and 2 unwrapped throughout
  • Under 10k triangles on every mesh
  • Modelled ready for the baking process

What a base mesh buys you here is the tedious half of the job. A sword is unforgiving geometry: the taper has to be even along the whole blade, the fuller has to hold its section, and the guard has to meet the grip without a pinch. That is solved. What is left is the interesting half — sculpting the forge texture, the edge damage and the engraving in ZBrush, then baking down through the second UV channel onto the mesh you started with.

Because the parts are separated as you would expect, mixing is easy: a pommel from one design, a guard from another, a blade from a third, and the result still reads as one weapon family. And at under 10k triangles each, the untouched meshes are already inside a real-time budget, so a rack of fifty blades in a smithy costs about what one detailed hero weapon would. Volume 05 of the series, built across 3ds Max, Blender, Cinema 4D, Mari, Maya and ZBrush.

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Technical specification
Software
3ds Max, Blender, Cinema 4D, Mari, Maya, ZBrush
Formats
FBX, OBJ
Files
2 files included
About Base Meshes

A base mesh exists to delete the boring part of the job. Everything in this aisle is at real-world scale with quad-dominant topology, sensible edge flow and no ngons where they would cause shading errors — ready to sculpt over, kitbash from, or take straight to UVs.

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