
Hardsurface Tutorial Collection — VOL 03 - Scifi Helmet
Hardsurface Tutorial Collection VOL 03 takes a sci-fi helmet from 2D concept to finished hard-surface mesh in 270 unnarrated minutes of 3ds Max.
Create a high quality bicycle in 3Ds Max and after that we use unfold3d for unwrap. For texturing I use Substance Painter and in the end of our path for creating portfolio ready renders, I use Vray and Corona. Finally tweaking some parameters in Photoshop for reaching best result. Do you think about a career in the automotive industry as a 3D Artist? Then this tutorial is suitable for you. I inspired for this work from one of Scott Robertson's artwork.
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Each tutorial follows one asset from start to finish in real time. Every decision is explained as it is made, so you can see not just what was done but why that approach was chosen over the alternatives.

Hardsurface Tutorial Collection VOL 03 takes a sci-fi helmet from 2D concept to finished hard-surface mesh in 270 unnarrated minutes of 3ds Max.

Learning the basics of a job is one of the most important things to consider.

McLaren 650S GT3 Tutorial ( Modeling, Texturing, Lighting ). MP4 included. Built for Substance Painter and 3ds Max. Published November 2021.

This product is the first part of the ZBrush modelling video process, and in the first part, we decide to have a Hard-surface model.