
Facade In Substance Designer Tutorial
A 300-minute unnarrated Substance Designer build of a classical building facade — no modelling, nodes only, then rendered in Marmoset Toolbag.
we have another organic surface material in substance designer, for this kind of material, you can play with different nodes and see effects on the surface. After watching this making of process you should have a good understanding of making this kind of surface material. you can bring all the details, change them, or mix with another surface so easily and add them to your environment.
So let's see how to make a manhole and pavement stone in the Substance Designer in just 180 minutes.
Substance Designer
Height/AO/Normal
In the first phase of the tutorial, we will create the basic shapes and forms of the pavement stone + manhole and after that, we will add medium and small details for the height normal, and ambient channel.
Base colour/Roughness/Metallic
In this chapter, you can learn how I add colour, roughness, and metallic data to the graph.
Intermediate.
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Every volume in this aisle is a complete build. We start on an empty graph and finish with a finished, parametric material — no time-lapses and no skipped steps. There is no voice-over and there are no subtitles: you watch the graph go together at full length, at 1080p.
The source .sbs is included, so you can open the finished graph, inspect the exposed parameters and take the technique into your own materials.

A 300-minute unnarrated Substance Designer build of a classical building facade — no modelling, nodes only, then rendered in Marmoset Toolbag.

Discover how to achieve this result in substance designer without fancy modelling, just base shape for radio form.

Let's take a journey into a brand-new stone surface material in Substance Designer.

we have another hard surface material in substance designer.