
Hardsurface Tutorial Collection — VOL 03 - Scifi Helmet
Hardsurface Tutorial Collection VOL 03 takes a sci-fi helmet from 2D concept to finished hard-surface mesh in 270 unnarrated minutes of 3ds Max.
Volume six closes the ZBrush Sculpture Series with a monster head: 140 minutes from scratch, covering the head itself, the horns growing out of it, the beard beneath and the detail work over all three.
The interest here is the mix. Horns are hard forms with a clean sweep and a defined tip, and they sit on an organic skull covered by a beard that has none of those qualities — so a single sculpt asks for hard-surface discipline and soft-form sculpting within a few centimetres of each other. Getting the junction between them to look grown rather than glued is the skill this volume teaches, and it is the one that separates a convincing fantasy creature from a kitbash.
Two hours and twenty minutes makes this a single-session sculpt for anyone who has done one before, and a two-evening one otherwise. It sits naturally after the beast in volume two — the same creature territory, a harder set of forms — and it is the volume to take if creature work keeps coming out soft everywhere. Follow along in your own scene rather than watching it through; with no narration, the brushes and the strokes on screen are the whole explanation.
Beginner to intermediate, assuming you can already navigate ZBrush and use its primary functions. The monster head itself is not delivered, and neither are the project files — what you get is the process that makes one.
Each tutorial follows one asset from start to finish in real time. Every decision is explained as it is made, so you can see not just what was done but why that approach was chosen over the alternatives.

Hardsurface Tutorial Collection VOL 03 takes a sci-fi helmet from 2D concept to finished hard-surface mesh in 270 unnarrated minutes of 3ds Max.

Learning the basics of a job is one of the most important things to consider.

McLaren 650S GT3 Tutorial ( Modeling, Texturing, Lighting ). MP4 included. Built for Substance Painter and 3ds Max. Published November 2021.

This product is the first part of the ZBrush modelling video process, and in the first part, we decide to have a Hard-surface model.