
Hardsurface Tutorial Collection — VOL 03 - Scifi Helmet
Hardsurface Tutorial Collection VOL 03 takes a sci-fi helmet from 2D concept to finished hard-surface mesh in 270 unnarrated minutes of 3ds Max.
This is a full process of modelling, unwrapping, texturing, and Rendering a futuristic motorcycle based on Danny McGrath which is based on the ronin concept art.
For following this tutorial you should have basic knowledge of these software to follow up correctly.(+30 hours)
Modelling
+23 hours of modelling process of this futuristic motorcycle in the 3ds max. we choose a non-destructive workflow for this tutorial, So you can follow this tutorial with any 3d package that you want. Everything is clear, and you can follow up quickly on the modelling process. polygon modelling is the best way to have awesome results in hard surface modelling,
Unwrapping & Texturing
+5 hours of unwrapping in rizom UV and Texturing in Substance painter. or each part we select the best choice for the workflow. at first, we set our UV as udims method, and after that started our first texturing stage in substance painter. in this tutorial, we use mostly shaders in 3ds max, so in substance painter we provide our resources and after that we use all of them in the corona engine.
Rendering
in the rendering phase, we select one of the best render engines for 3dsmax which is the corona renderer. After setup our lighting setup we imported the model and textures and masks we created in the painter and create our materials in corona engine.
3Dsmax
Corona Renderer
Rizom UV
Substance Painter
Intermediate
Prerequisite Basic knowledge of the software used ( how to navigate and work with primary functions in them )
Attention: the final model and project files don't include this product.
Attention: all videos are unnarrated (it means there are no voice-over videos or subtitles).
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Each tutorial follows one asset from start to finish in real time. Every decision is explained as it is made, so you can see not just what was done but why that approach was chosen over the alternatives.

Hardsurface Tutorial Collection VOL 03 takes a sci-fi helmet from 2D concept to finished hard-surface mesh in 270 unnarrated minutes of 3ds Max.

Learning the basics of a job is one of the most important things to consider.

McLaren 650S GT3 Tutorial ( Modeling, Texturing, Lighting ). MP4 included. Built for Substance Painter and 3ds Max. Published November 2021.

This product is the first part of the ZBrush modelling video process, and in the first part, we decide to have a Hard-surface model.