
Hardsurface Tutorial Collection — VOL 03 - Scifi Helmet
Hardsurface Tutorial Collection VOL 03 takes a sci-fi helmet from 2D concept to finished hard-surface mesh in 270 unnarrated minutes of 3ds Max.
An old western wagon, built across seventeen and a half hours and three modelling applications. Blender, 3ds Max and ZBrush each take the part they are best at — box work, hard-surface precision and sculpted wear — which makes this the most useful tutorial in the shelf for anyone working in a mixed pipeline who wants to see where the handovers actually happen.
Twelve of the hours are modelling, and the subject earns them: a rigid chassis and wheels that want precise, repeatable geometry, sitting under timber and ironwork that want sculpting. The tutorial moves between applications rather than forcing one of them to do everything, and it is clear at each crossing about why the mesh is being handed across.
The unwrapping phase is packaged as its own video instead of being buried inside a numbered part, which makes it easy to come back to. UVs are laid out in Rizom UV, the highpoly is baked down onto the lowpoly, and texturing runs in Substance Painter with each section given the treatment its material asks for. Marmoset Toolbag handles the final presentation: materials from the baked maps, then lighting and camera.
Pitched at intermediate users, with the prerequisite being able to navigate the applications rather than prior experience of vehicles. The finished wagon and the working files are not supplied, so this is a build to follow rather than an asset to open. None of the video is narrated and there are no subtitles.
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Each tutorial follows one asset from start to finish in real time. Every decision is explained as it is made, so you can see not just what was done but why that approach was chosen over the alternatives.

Hardsurface Tutorial Collection VOL 03 takes a sci-fi helmet from 2D concept to finished hard-surface mesh in 270 unnarrated minutes of 3ds Max.

Learning the basics of a job is one of the most important things to consider.

McLaren 650S GT3 Tutorial ( Modeling, Texturing, Lighting ). MP4 included. Built for Substance Painter and 3ds Max. Published November 2021.

This product is the first part of the ZBrush modelling video process, and in the first part, we decide to have a Hard-surface model.