
Hardsurface Tutorial Collection — VOL 03 - Scifi Helmet
Hardsurface Tutorial Collection VOL 03 takes a sci-fi helmet from 2D concept to finished hard-surface mesh in 270 unnarrated minutes of 3ds Max.
Hi, you are very welcome to the training course on building a sailing ship. In this course, we have 3 general sections. Modelling, Unwrap and Texturing, and material and lighting in 2 popular rendering engines of 3Ds Max.
In 4 hours and 18 min, I tried to use the simplest possible methods so that I can make the learning process easier for you. I hope this tutorial is useful for you.
First Chapter
In the first chapter, we Start with review our references, prepare our references, and setup 3Ds Max and ready to start modelling with simple and principled techniques. After base-mesh is finished, we start to add the details. For things like sails, we use the wonderful Marvelous Designer, which has done a great job for us in the Cloth simulation. For the body’s rope simulation sections, we also use ty flow to give a more natural look to the whole work. Now, we complete modelling phase and it’s to move next step.
Second Chapter
In the second chapter, we use the Rizom Lab (unfold3d) to prepare and UV our models for texturing phase in Substance Pinter. After that, we prepare our file to go to Substance painter and start texturing phase for this model. After the texturing steps, it is time to transfer our textures to 3Ds Max to create materials in the third chapter, and render the model.
Third Chapter
In the third chapter, we have 2 separate sections for each rendering engine. In both Vray and Corona rendering engines, we will examine all the steps of Creating materials that will be very easy with the Substance Pinter, and then we will have the lighting and the final rendering separately for each of them.
At the end of this tutorial, you will have a good understanding of the modelling process, how to use software such as Marvelous Designer in our modelling phase, the process of texturing in Substance painter and shadering in both Corona and Vray rendering engines.
Prerequisites
For this tutorial, you need to be familiar with the basics of 3Ds Max, Marvelous Designer, Substance Painter, Rizom Lab, and Corona or Vray at a basic level and how to navigate.
Who is this training suitable for?
This training will be useful and practical for all those who meet the above condition.
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Each tutorial follows one asset from start to finish in real time. Every decision is explained as it is made, so you can see not just what was done but why that approach was chosen over the alternatives.

Hardsurface Tutorial Collection VOL 03 takes a sci-fi helmet from 2D concept to finished hard-surface mesh in 270 unnarrated minutes of 3ds Max.

Learning the basics of a job is one of the most important things to consider.

McLaren 650S GT3 Tutorial ( Modeling, Texturing, Lighting ). MP4 included. Built for Substance Painter and 3ds Max. Published November 2021.

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