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Master Course AI 3D Modeling Creation & Game-Ready Workflow
6 Hours4 projectsA to Z Master Level

Master Course AI 3D Modeling Creation & Game-Ready Workflow

3ds Max · Marmoset · Substance Painter

Master Course AI 3D Modeling Creation & Game-Ready Workflow. 6 hours of video. Built for Substance Painter and ZBrush.

Duration

6 Hours

Projects

4

Language

English

Level

A to Z Master Level

Watch the preview

See it before you buy it.

What you will build

Finished work, not exercises.

Every one of these is built step by step inside the course.

Why this course
016+ hours of video
023 sessions
034 practical projects
04Taught in 3ds Max and Marmoset
05Lifetime access and free updates
The course

Master Course AI 3D Modeling Creation & Game-Ready Workflow

Complete 3D Pipeline Course

This course provides a direct, practical pipeline for turning raw AI-generated models into professional assets ready for games, rendering, or marketplace sales. Created in collaboration between Milad Kambari and Mehdi Beheshti, it covers the entire workflow—from evaluating AI outputs to sculpting, retopology, UVs, texturing, rendering, and engine integration.

What You Will Learn

  1. 1Foundational Pipeline (Four Projects)

A set of structured projects designed to build a solid, repeatable workflow

Project 1 – Apple Full pipeline: topology cleanup, UV rebuild, PBR adjustments in Substance Painter, and final setup in Unreal Engine including materials and collision.

Project 2 – Bread Focus on optimisation: shape refinement in Blender, efficient mesh preparation for texturing, final renders in Marmoset Toolbag, and LOD creation in Unreal Engine.

Project 3 – Wooden Piece Reinforcement of core skills: topology fixes, UV corrections, and texture refinement.

  1. 1High-Quality Asset Creation & Visualisation
  • Selecting the best AI outputs
  • High-poly enhancement in ZBrush using masking and polygroups
  • Two low-poly workflows: Decimation (Nanite) and Quad Retopo (traditional pipelines)
  • Visualisation workflow in 3ds Max with V-Ray and Corona, taught by Mehdi Beheshti, covering material setup and rendering for archviz and product visualisation.
  1. 1Full Game-Ready Production Pipeline

A complete, advanced workflow for a complex game asset

  • High-poly detailing in ZBrush
  • Professional texturing in Substance Painter
  • Unreal Engine integration with advanced materials, precise collision setup, and Destruction Capability for dynamic gameplay.

Included Resources

More than 6 hours of training

All project files included

Assets, textures, and working files for each project

Tools Used in This Course

3ds Max, Corona, V-Ray, Blender, RizomUV, ZBrush, Marmoset Toolbag, Substance Painter, Unreal Engine.

What you get

Everything, forever.

Every lesson, on demand

Stream online or download the whole course for offline study.

Lifetime access

Pay once. It stays in your library permanently.

Every future update

New chapters and corrections are added at no extra cost.

7-day money back

No questions asked, no form to fill in.

Software covered

3ds Max, Marmoset, Substance Painter, Unreal Engine, V-Ray, ZBrush

The roadmap

3 sessions, start to finish.

Every session is a complete piece of work — here is exactly what you build and when.

  1. 01
    Session 01

    Apple

    Full pipeline: topology cleanup, UV rebuild, PBR adjustments in Substance Painter, and final setup in Unreal Engine including materials and collision.

  2. 02
    Session 02

    Bread

    Focus on optimization: shape refinement in Blender, efficient mesh preparation for texturing, final renders in Marmoset Toolbag, and LOD creation in Unreal Engine.

  3. 03
    Session 03

    Wooden Piece

    Reinforcement of core skills: topology fixes, UV corrections, and texture refinement. 2. High-Quality Asset Creation & Visualization Selecting the best AI outputs High-poly enhancement in ZBrush using masking and polygroups Two low-poly workflows: Decimation (Nanite) and Quad Retopo (traditional pipelines) Visualization workflow in 3ds Max with V-Ray and Corona, taught by Mehdi Beheshti, covering material setup and rendering for archviz and product visualization. 3. Full G…

Milad Kambari
Your instructor

Milad Kambari

Twenty years of production texturing and material authoring, four consecutive ArtStation Marketplace top-seller years, and 5,000+ students taught since 2005.

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FAQ

Before you enrol.

Anything else, email contact@3dredboxstudio.com.

Start today, risk free.

Seven days to change your mind, no questions asked.

Kit for this course

Assets that work with it

Libraries and tools built for the same pipeline — use them on the course projects or your own.