
34 Torn Fabric Texture + Stencil Generator — VOL 12
34 Torn Fabric Texture + Stencil Generator — VOL 12. Built for Substance Painter and Substance Designer. Seamless in both axes at 4K.

3ds Max · Marmoset · Substance Painter
Master Course AI 3D Modeling Creation & Game-Ready Workflow. 6 hours of video. Built for Substance Painter and ZBrush.
Duration
6 Hours
Projects
4
Language
English
Level
A to Z Master Level
Every one of these is built step by step inside the course.
Master Course AI 3D Modeling Creation & Game-Ready Workflow
Complete 3D Pipeline Course
This course provides a direct, practical pipeline for turning raw AI-generated models into professional assets ready for games, rendering, or marketplace sales. Created in collaboration between Milad Kambari and Mehdi Beheshti, it covers the entire workflow—from evaluating AI outputs to sculpting, retopology, UVs, texturing, rendering, and engine integration.
What You Will Learn
A set of structured projects designed to build a solid, repeatable workflow
Project 1 – Apple Full pipeline: topology cleanup, UV rebuild, PBR adjustments in Substance Painter, and final setup in Unreal Engine including materials and collision.
Project 2 – Bread Focus on optimisation: shape refinement in Blender, efficient mesh preparation for texturing, final renders in Marmoset Toolbag, and LOD creation in Unreal Engine.
Project 3 – Wooden Piece Reinforcement of core skills: topology fixes, UV corrections, and texture refinement.
Included Resources
More than 6 hours of training
All project files included
Assets, textures, and working files for each project
Tools Used in This Course
3ds Max, Corona, V-Ray, Blender, RizomUV, ZBrush, Marmoset Toolbag, Substance Painter, Unreal Engine.
Stream online or download the whole course for offline study.
Pay once. It stays in your library permanently.
New chapters and corrections are added at no extra cost.
No questions asked, no form to fill in.
3ds Max, Marmoset, Substance Painter, Unreal Engine, V-Ray, ZBrush
Every session is a complete piece of work — here is exactly what you build and when.
Full pipeline: topology cleanup, UV rebuild, PBR adjustments in Substance Painter, and final setup in Unreal Engine including materials and collision.
Focus on optimization: shape refinement in Blender, efficient mesh preparation for texturing, final renders in Marmoset Toolbag, and LOD creation in Unreal Engine.
Reinforcement of core skills: topology fixes, UV corrections, and texture refinement. 2. High-Quality Asset Creation & Visualization Selecting the best AI outputs High-poly enhancement in ZBrush using masking and polygroups Two low-poly workflows: Decimation (Nanite) and Quad Retopo (traditional pipelines) Visualization workflow in 3ds Max with V-Ray and Corona, taught by Mehdi Beheshti, covering material setup and rendering for archviz and product visualization. 3. Full G…

Twenty years of production texturing and material authoring, four consecutive ArtStation Marketplace top-seller years, and 5,000+ students taught since 2005.




Seven days to change your mind, no questions asked.
Libraries and tools built for the same pipeline — use them on the course projects or your own.

34 Torn Fabric Texture + Stencil Generator — VOL 12. Built for Substance Painter and Substance Designer. Seamless in both axes at 4K.

This pack includes 30 high-quality metal smart materials for Substance Painter, ideal for creating realistic metallic surfaces.

40 Lace Fabric Trim Pattern + Substance Tools — VOL 12: 40 lace borders, 8 trim sheets and 40 SBSAR materials, with opacity in 16-bit PNG and TIFF.

30 ZBrush Stitch Brushes is a set of 30 ZBrush Stitch Brushes to stamp and sculpt detail with.