
Facade In Substance Designer Tutorial
A 300-minute unnarrated Substance Designer build of a classical building facade — no modelling, nodes only, then rendered in Marmoset Toolbag.
The subject of this training is Moroccan tiles, one of the interesting materials in this type of architectural design. After seeing this tutorial, we will have a good understanding of making Moroccan tiles material, and Easily you can produce many variations of this material.
So let's see how to make Moroccan tiles in the Substance Designer.
Substance Designer
Chapter 01
In this chapter, we are going to use the default nodes of the substance designer and create a base structure for the tiles. and after that, we'll create our tiles and add their patterns and lines. in the end, we'll add these surfaces together.
Chapter 02
It’s time to create other data that we need in the material. we are going to make roughness/metallic/base colour data and finalized the material of the Moroccan tiles.
Intermediate
Prerequisite Basic knowledge of Substance Designer
Attention: clean SBS file is included in this product that you can study over that (version of the designer should be 11.3 or above)
Attention: all videos are unnarrated (it means there are no voice-over videos or subtitles).
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Every volume in this aisle is a complete build. We start on an empty graph and finish with a finished, parametric material — no time-lapses and no skipped steps. There is no voice-over and there are no subtitles: you watch the graph go together at full length, at 1080p.
The source .sbs is included, so you can open the finished graph, inspect the exposed parameters and take the technique into your own materials.

A 300-minute unnarrated Substance Designer build of a classical building facade — no modelling, nodes only, then rendered in Marmoset Toolbag.

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