
Image to 3D
Turns a single reference image into a 3D mesh inside Blender, without leaving the viewport or sending the model to a web service.
✨ Key Features
Easy Bake v1.7 — What's New
+ ✅ Full Blender 5.1 Compatibility
+ 🎨 Albedo Bake Fix Fixed black Albedo output on metallic materials. Albedo, Roughness, Metalness, and Emissive now read directly from Principled BSDF — correct values regardless of material settings.
+ 💾 Texture Save Fix Fixed faded/washed-out Roughness and Normal maps. Baked textures now save with Standard view transform — no more Filmic/AgX color corruption on data maps.
+ 🗻 Surface: Normals, Normals (Object), Height, Position, Curvature, Convexity, Cavity, Thickness, Bent Normals, Bent Normals (Object)
+ 💡 Lighting: Ambient Occlusion, AO (2), Complete Lighting, Diffuse Lighting, Specular Lighting, Indirect Lighting
+ 🏷️ IDs & Masks: Material ID, Object ID, UV Island, Wireframe, Alpha Mask
+ 🎨 Material: Albedo, Gloss, Specular, Albedo (Metal), Roughness, Metalness, Emissive, Transparency, Vertex Color
All accessible through a Configure Maps popup — check what you need and go!
+ ⚡ Choose between GPU Compute or CPU directly from the panel
+ 🔍 Auto-detects your GPU — CUDA, OptiX, HIP, Metal, OneAPI
+ 🎛️ Adjustable sample count (1 - 4096) for speed vs quality balance
+ 🚀 No more digging through Blender preferences!
+ 🔄 Non-blocking modal baking — Blender stays responsive!
+ 📈 Live header progress with percentage and current map name
+ ⏱️ Time remaining estimate
+ ⛔ ESC to cancel anytime
+ 📋 Full N-Panel progress widget with elapsed time
+ ✅ Out of Bounds detection
+ ✅ Zero Area face detection
+ ✅ UV Stretch analysis
+ ✅ Overlap detection with one-click Fix Overlap
+ 📊 Island count & overall quality score (GOOD / FAIR / POOR)
+ 🎯 Select Problem Faces to fix in Edit Mode
+ 🔧 Auto UV, Force Re-Unwrap, Pack Islands, Average Island Scale
+ 📂 Point to a root folder with subfolders containing LP/HP models
+ 🚀 Hit BATCH BAKE ALL — Easy Bake handles everything
+ 🧠 Auto-imports models, auto-creates UV if missing
+ 💾 Bakes all maps, saves textures per folder
+ 📦 Supports FBX, OBJ, GLB, GLTF, BLEND
+ ⏱️ Non-blocking modal with progress & ESC cancel
+ 🗺️ Normal maps → Normal Map node
+ 🌑 AO → Multiply layer
+ ✨ Gloss → Auto-inverted to Roughness
+ 📐 Height → Displacement node
+ 🎯 All color spaces set correctly
+ 📂 Import HP and LP directly from file browser
+ 📦 Supports FBX, OBJ, GLB, GLTF, BLEND
+ 🔀 Mix scene objects with external files seamlessly
Setting Options
🖼️ Resolution 512 / 1024 / 2048 / 4096 / 8192
🔲 Anti-Aliasing 1x / 2x / 4x / 8x supersampling
💾 Output Format PNG / TGA / TIFF / EXR / JPEG / BMP
🎚️ Bit Depth 8 / 16 / 32 bits per channel
🧩 Tile Mode Single / Multiple Texture Sets / UDIM
🖥️ Device GPU Compute / CPU
🎛️ Samples 1 - 4096 (adjustable)
📐 Ray Distance Cage extrusion control
+ 🕹️ Game Artists — Bake high-to-low with all the PBR maps you need
+ 🌲 Environment Artists — Batch bake entire asset libraries overnight
+ 🔧 Hard Surface Modelers — Curvature, cavity, thickness maps in one click
+ 🏠 Archviz Artists — Quick AO and lighting bakes for presentations
+ 💼 Freelancers — Speed up your pipeline, deliver faster
+ 🏢 Studios — Standardize baking workflow across your team
🟠 Blender 5.0 or newer
⚙️ Render Engine Cycles (auto-configured by addon)
🖥️ GPU CUDA, OptiX, HIP, Metal, OneAPI
📍 Location View3D → N-Panel → Easy Bake
Configure once. Bake everything. Move on to what matters — creating art.
Every purchase includes free lifetime updates and a no-questions-asked 7 day money back guarantee.
Every tool here started as a job I did not want to do by hand a second time. They are small and focused rather than a suite: each does one thing, it does it inside your existing workflow, and it does not ask you to learn a new way of working to get value out of it.

Turns a single reference image into a 3D mesh inside Blender, without leaving the viewport or sending the model to a web service.

A working modeller's shelf of operators in one panel — the small jobs that otherwise cost a dozen clicks each, on one keystroke.

Unwraps a model in one pass — seams placed, islands packed, texel density consistent — for the UV work nobody wants to do by hand.

Free. Adds secondary bounce and overshoot to an existing animation, as real keyframes you can open and keep editing.