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Blender Add-ons

Easy Bake and Batch Baking

asset · Blender Add-ons
shaded · wire
About this pack

🔥 Easy Bake — Professional Texture Baker for Blender

⚡ Marmoset Toolbag-Level Baking, Right Inside Blender! Tired of Blender's basic baking system? Easy Bake brings the full power of professional texture baking directly into your N-Panel — 30+ map types, GPU acceleration, batch processing, and UV analysis all in one addon!

😩 The Old Way Open Cycles → Create image → Select nodes → Configure bake settings → Bake one map → Create another image → Repeat for every map → Manually save each texture → Set up material by hand... Sound familiar?

🚀 The Easy Bake Way Select your models → Check the maps you want → Hit BAKE ALL → Done. That's it. All textures baked, saved, and even applied to your material. In one click.

✨ Key Features

Easy Bake v1.7 — What's New

+ ✅ Full Blender 5.1 Compatibility

+ 🎨 Albedo Bake Fix Fixed black Albedo output on metallic materials. Albedo, Roughness, Metalness, and Emissive now read directly from Principled BSDF — correct values regardless of material settings.

+ 💾 Texture Save Fix Fixed faded/washed-out Roughness and Normal maps. Baked textures now save with Standard view transform — no more Filmic/AgX color corruption on data maps.

🎯 30+ Professional Bake Map Types Not 5. Not 10. Over 30 bake map types organized in categories — just like Marmoset Toolbag:

+ 🗻 Surface: Normals, Normals (Object), Height, Position, Curvature, Convexity, Cavity, Thickness, Bent Normals, Bent Normals (Object)

+ 💡 Lighting: Ambient Occlusion, AO (2), Complete Lighting, Diffuse Lighting, Specular Lighting, Indirect Lighting

+ 🏷️ IDs & Masks: Material ID, Object ID, UV Island, Wireframe, Alpha Mask

+ 🎨 Material: Albedo, Gloss, Specular, Albedo (Metal), Roughness, Metalness, Emissive, Transparency, Vertex Color

All accessible through a Configure Maps popup — check what you need and go!

🖥️ GPU & CPU Compute

+ ⚡ Choose between GPU Compute or CPU directly from the panel

+ 🔍 Auto-detects your GPU — CUDA, OptiX, HIP, Metal, OneAPI

+ 🎛️ Adjustable sample count (1 - 4096) for speed vs quality balance

+ 🚀 No more digging through Blender preferences!

📊 Smart Progress System

+ 🔄 Non-blocking modal baking — Blender stays responsive!

+ 📈 Live header progress with percentage and current map name

+ ⏱️ Time remaining estimate

+ ⛔ ESC to cancel anytime

+ 📋 Full N-Panel progress widget with elapsed time

🔍 Professional UV Check System A complete UV analysis suite built right in:

+ ✅ Out of Bounds detection

+ ✅ Zero Area face detection

+ ✅ UV Stretch analysis

+ ✅ Overlap detection with one-click Fix Overlap

+ 📊 Island count & overall quality score (GOOD / FAIR / POOR)

+ 🎯 Select Problem Faces to fix in Edit Mode

+ 🔧 Auto UV, Force Re-Unwrap, Pack Islands, Average Island Scale

📁 Batch Baking System Process dozens of models automatically:

+ 📂 Point to a root folder with subfolders containing LP/HP models

+ 🚀 Hit BATCH BAKE ALL — Easy Bake handles everything

+ 🧠 Auto-imports models, auto-creates UV if missing

+ 💾 Bakes all maps, saves textures per folder

+ 📦 Supports FBX, OBJ, GLB, GLTF, BLEND

+ ⏱️ Non-blocking modal with progress & ESC cancel

🎨 One-Click PBR Material Setup Hit "Apply Textures" and Easy Bake builds a complete Principled BSDF material:

+ 🗺️ Normal maps → Normal Map node

+ 🌑 AO → Multiply layer

+ ✨ Gloss → Auto-inverted to Roughness

+ 📐 Height → Displacement node

+ 🎯 All color spaces set correctly

📥 External Model Import

+ 📂 Import HP and LP directly from file browser

+ 📦 Supports FBX, OBJ, GLB, GLTF, BLEND

+ 🔀 Mix scene objects with external files seamlessly

⚙️ Full Settings Control

Setting Options

🖼️ Resolution 512 / 1024 / 2048 / 4096 / 8192

🔲 Anti-Aliasing 1x / 2x / 4x / 8x supersampling

💾 Output Format PNG / TGA / TIFF / EXR / JPEG / BMP

🎚️ Bit Depth 8 / 16 / 32 bits per channel

🧩 Tile Mode Single / Multiple Texture Sets / UDIM

🖥️ Device GPU Compute / CPU

🎛️ Samples 1 - 4096 (adjustable)

📐 Ray Distance Cage extrusion control

🎮 Who Is This For?

+ 🕹️ Game Artists — Bake high-to-low with all the PBR maps you need

+ 🌲 Environment Artists — Batch bake entire asset libraries overnight

+ 🔧 Hard Surface Modelers — Curvature, cavity, thickness maps in one click

+ 🏠 Archviz Artists — Quick AO and lighting bakes for presentations

+ 💼 Freelancers — Speed up your pipeline, deliver faster

+ 🏢 Studios — Standardize baking workflow across your team

📋 Requirements

🟠 Blender 5.0 or newer

⚙️ Render Engine Cycles (auto-configured by addon)

🖥️ GPU CUDA, OptiX, HIP, Metal, OneAPI

📍 Location View3D → N-Panel → Easy Bake

🚀 Stop Wasting Time With Manual Baking

Configure once. Bake everything. Move on to what matters — creating art.

Every purchase includes free lifetime updates and a no-questions-asked 7 day money back guarantee.

Technical specification
Format
ZIP (Blender add-on)
Files
1 file
About Blender Add-ons

Every tool here started as a job I did not want to do by hand a second time. They are small and focused rather than a suite: each does one thing, it does it inside your existing workflow, and it does not ask you to learn a new way of working to get value out of it.

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