
Image to 3D
Turns a single reference image into a 3D mesh inside Blender, without leaving the viewport or sending the model to a web service.
Every clip is the actual add-on running in Blender — no edits, no speed-ups.
The studio edition of Modeling Toolkit, for a team rather than one artist. The add-on itself is identical to the standard release — same build, same updates, same files.
The standard edition is a full licence for one seat, and it already allows commercial work — you do not need this one to earn money with the tool. Buy the studio licence when the add-on is going onto more than five machines; below that, the standard edition is the right one and this page is not for you.
A working modeller's shelf of operators in one panel — the small jobs that otherwise cost a dozen clicks each, on one keystroke.
Every purchase includes free lifetime updates and a no-questions-asked 7 day money back guarantee.
Every tool here started as a job I did not want to do by hand a second time. They are small and focused rather than a suite: each does one thing, it does it inside your existing workflow, and it does not ask you to learn a new way of working to get value out of it.

Turns a single reference image into a 3D mesh inside Blender, without leaving the viewport or sending the model to a web service.

A working modeller's shelf of operators in one panel — the small jobs that otherwise cost a dozen clicks each, on one keystroke.

Unwraps a model in one pass — seams placed, islands packed, texel density consistent — for the UV work nobody wants to do by hand.

Free. Adds secondary bounce and overshoot to an existing animation, as real keyframes you can open and keep editing.