
Image to 3D
Turns a single reference image into a 3D mesh inside Blender, without leaving the viewport or sending the model to a web service.
Every clip is the actual add-on running in Blender — no edits, no speed-ups.
BLENDER ADDON · RETOPOLOGY
QUAD REMESHER FOR HARD-SURFACE & ORGANIC MODELS Rebuilds flat panels as clean n-gons and drops the edge loops that carry no shape — without moving the surface. VERSION 3 NEW · LATEST UPDATE
A completely new viewport interface, live progress on every job, a several-times-faster engine on heavy models, exact face counts, upgraded Cloth and Hard-Surface remeshing, full texture baking — and it's all reversible at any time. WATCH THE TEASER ALL-NEW VIEWPORT PANEL
Cloth Remeshing
Each UV panel of a garment remeshed on its own so seams stay intact — panel borders meet and weld, shells merge, tears close.
Bake From Original
Every PBR channel and normals baked onto the result — 1024/2048/4096, GPU-fast, UDIM-friendly Bake Into Existing UV, and one-click Unbake.
Hard Surface Upgrades
Messy CAD & triangulated models become clean panels with sharp edges — Fill Missed Gaps, Keep Circles Round, Mirror Retopology and savable presets.
Smart Cleanup
Clean extra loops (respecting your marked edges), Rebuild Flat turns fans and diagonals into single faces, 3 Edges removes stray points.
Erase Useless Loops
Drop loops that don't change the shape, filtered per X/Y/Z axis — your marked lines and UV seams stay protected, with a live loop count.
Subdiv Cage Builder
Builds a light all-quad cage over your model, creases its hard edges and adds a Subdivision Surface modifier — instant subdiv-ready asset.
Plus: optional Mark Sharp Edges (off by default so organic results shade smoothly), Use This Mesh to keep working from the result, and Undo for every cleanup step.
The biggest release yet — smarter cleanup, preserved materials and UVs, precise control over what gets retopologized, and a workflow that respects your scene from names to viewport settings.
Smart Cleanup Remove Useless Loops Keep Materials
Limit Retopology by Selected Edges Symmetry Retopology Wireframe Mode
Keep Viewport Settings Keep Original Mesh Name Managed Renaming
SMART REMESH 2 — VIDEO TUTORIAL
SMART CLEANUP
PRESERVE UV & BAKED DETAILS
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2.0.2 WHAT'S NEW UDIM & UV preservation — multi-tile layouts stay on the model after the remesh. Faster retopology — the engine got a noticeable speed boost. Baking added to Organic mode — bake detail onto the clean result right inside the Organic workflow. 2.0.2 → 2.1.6 WHAT'S NEW Merge Shells — weld AI/scan shells into one surface before remeshing New object every remesh — never overwrites the last result Confirm & Edit — hand an Organic result to the Hardsurface tools Automatic UV repair after transfer, on all layers Automatic shading fix for scanned normals Select Axis Loops — pick one direction, whole loops or edges Axis-locked loop removal (X / Y / Z) Axes Along Model — align the object's axes to the model without moving it 3 Edges vertex cleanup Bake From Original — fresh UV + texture bake onto the retopo GPU Baking — UV & texture bakes now run on the GPU for much faster results NEW · 2.1.7 CLOTH SMART REMESHING Remesh Separately — each UV island is remeshed on its own Meet Panel Vertices — panel borders meet, live slider, optional Weld No Sharp Edges — clears sharp lines after a remesh Pick A Piece — hover the garment, the UV island lights up, click to isolate Isolate Piece & Exit Isolate Relax Brush — smooth the result right in the viewport Close Tears — by hole-size ratio
98.5% REDUCTION A flat-panelled prop collapsed to a fraction of its geometry. Every panel becomes a single n-gon and the shape doesn’t move a hair.
ORGANIC MODE 2,000,000 → 20,000 FACES
100% CLEAN QUADS A heavy sculpt rebuilt as a clean, even quad grid. Pick the density you want and Organic mode lays a uniform, animation-ready surface over the whole model in seconds.
HARDSURFACE IN ACTION Watch the Hardsurface engine find the model’s real edges, rebuild the flat panels as single clean n-gons, and drop every loop that carries no shape — while the silhouette stays untouched.
FULL CONTROL OVER DENSITY Dial the result up or down — keep it dense where the surface needs it, strip it bare where it doesn’t.
FLAT PANELS, CLEAN N-GONS Panels, props and machined parts rebuilt as minimal geometry — the useless loops disappear, the real edges stay razor sharp.
REAL PRODUCTION MODELS Bought assets, scans and dense kitbash parts — run them through and get light, clean topology that behaves in the viewport and exports without a fight.
DETAILS THAT SURVIVE Fillets, curved transitions and fine features are kept while the useless geometry around them disappears — reduction without the melted look.
4.2+ BLENDER 100% QUADS · ORGANIC MODE WIN · MAC · LINUX OPERATING SYSTEM
3DRedbox Studio Created by Milad Kambari SuperhiveArtStationDiscord Organic mode uses Instant Meshes by Wenzel Jakob, Daniele Panozzo, Marco Tarini and Olga Sorkine-Hornung, under the 3-clause BSD licence.
Every purchase includes free lifetime updates and a no-questions-asked 7 day money back guarantee.
Every tool here started as a job I did not want to do by hand a second time. They are small and focused rather than a suite: each does one thing, it does it inside your existing workflow, and it does not ask you to learn a new way of working to get value out of it.

Turns a single reference image into a 3D mesh inside Blender, without leaving the viewport or sending the model to a web service.

A working modeller's shelf of operators in one panel — the small jobs that otherwise cost a dozen clicks each, on one keystroke.

Unwraps a model in one pass — seams placed, islands packed, texel density consistent — for the UV work nobody wants to do by hand.

Free. Adds secondary bounce and overshoot to an existing animation, as real keyframes you can open and keep editing.